Meta analysis
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The latest 655 rated M-C games on the Showdown ladder: what wins, and what beats it
150 of 150 teams match
| Plan | against Tailwind | against Grassy Terrain | against Rain | against Psyspam | against Sun | against No main plan | against Redirection setup | against Trick Room | against Sand | against Snow | against Perish Trap | against TailRoom | Overall |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Tailwind307 games | mirror, not counted | 44.2% win rate, 90% range 34–56 | 44.0% win rate, 90% range 33–56 | 56.7% win rate, 90% range 42–70 | 51.9% win rate, 90% range 37–67 | 46.2% win rate, 90% range 31–62 | 44.0% win rate, 90% range 29–60 | 41.7% win rate, 90% range 27–58 | 6–13 won–lost | 7–5 won–lost | 55.6% win rate, 90% range 40–70 | 7–8 won–lost | 46.9% win rate, 90% range 42–52 |
| Grassy Terrain116 games | 55.8% win rate, 90% range 44–67 | mirror, not counted | 7–5 won–lost | 3–6 won–lost | 7–3 won–lost | 5–3 won–lost | 4–2 won–lost | 2–1 won–lost | 2–1 won–lost | 1–5 won–lost | 1–0 won–lost | 2–4 won–lost | 54.3% win rate, 90% range 47–62 |
| Rain107 games | 56.0% win rate, 90% range 44–67 | 5–7 won–lost | mirror, not counted | 4–5 won–lost | 3–3 won–lost | 4–3 won–lost | 3–3 won–lost | 1–2 won–lost | 4–2 won–lost | 3–0 won–lost | 0–2 won–lost | 1–2 won–lost | 52.3% win rate, 90% range 44–60 |
| Psyspam74 games | 43.3% win rate, 90% range 30–58 | 6–3 won–lost | 5–4 won–lost | mirror, not counted | 4–3 won–lost | 2–1 won–lost | 1–2 won–lost | 3–5 won–lost | no games | 1–3 won–lost | no games | 0–1 won–lost | 47.3% win rate, 90% range 38–57 |
| Sun70 games | 48.1% win rate, 90% range 33–63 | 3–7 won–lost | 3–3 won–lost | 3–4 won–lost | mirror, not counted | 3–6 won–lost | 1–2 won–lost | 2–2 won–lost | 2–0 won–lost | 0–2 won–lost | no games | no games | 42.9% win rate, 90% range 34–53 |
| No main plan63 games | 53.8% win rate, 90% range 38–69 | 3–5 won–lost | 3–4 won–lost | 1–2 won–lost | 6–3 won–lost | mirror, not counted | 0–1 won–lost | 1–1 won–lost | no games | 2–1 won–lost | 1–0 won–lost | 2–1 won–lost | 52.4% win rate, 90% range 42–62 |
| Redirection setup51 games | 56.0% win rate, 90% range 40–71 | 2–4 won–lost | 3–3 won–lost | 2–1 won–lost | 2–1 won–lost | 1–0 won–lost | mirror, not counted | 1–0 won–lost | 2–2 won–lost | 0–1 won–lost | 1–0 won–lost | no games | 54.9% win rate, 90% range 44–66 |
| Trick Room52 games | 58.3% win rate, 90% range 42–73 | 1–2 won–lost | 2–1 won–lost | 5–3 won–lost | 2–2 won–lost | 1–1 won–lost | 0–1 won–lost | mirror, not counted | 1–3 won–lost | 0–2 won–lost | no games | 1–0 won–lost | 51.9% win rate, 90% range 41–63 |
| Sand43 games | 13–6 won–lost | 1–2 won–lost | 2–4 won–lost | no games | 0–2 won–lost | no games | 2–2 won–lost | 3–1 won–lost | mirror, not counted | 1–2 won–lost | no games | 1–1 won–lost | 53.5% win rate, 90% range 41–65 |
| Snow37 games | 5–7 won–lost | 5–1 won–lost | 0–3 won–lost | 3–1 won–lost | 2–0 won–lost | 1–2 won–lost | 1–0 won–lost | 2–0 won–lost | 2–1 won–lost | mirror, not counted | 1–0 won–lost | no games | 59.5% win rate, 90% range 46–72 |
| Perish Trap33 games | 44.4% win rate, 90% range 30–60 | 0–1 won–lost | 2–0 won–lost | no games | no games | 0–1 won–lost | 0–1 won–lost | no games | no games | 0–1 won–lost | mirror, not counted | no games | 42.4% win rate, 90% range 29–57 |
| TailRoom31 games | 8–7 won–lost | 4–2 won–lost | 2–1 won–lost | 1–0 won–lost | no games | 1–2 won–lost | no games | 0–1 won–lost | 1–1 won–lost | no games | no games | mirror, not counted | 54.8% win rate, 90% range 40–69 |
Each team counts under the plan it fits best (its archetype with the highest fit), and each cell is the row’s win rate against the column, with its 90% range: every decided game counts once, so a cell and its mirror add up to 100%. Mirror games are left out; a plan needs 30 games for a row, and below 20 you see the won–lost record. archetype-matchups@1. Players choose their plan knowing the meta, so a rate describes these games rather than predicting yours.
Share of each week’s teams in the rated ladder games (two teams a game). A Pokémon is listed when its share moved 2 points or more and a two-proportion test puts the change beyond chance at 95%; weeks need 100 games. trend@1. How trends work
| Moves | Share | Win rate |
|---|---|---|
| NormalFake Out | 100.0% | 46.5% win rate, 90% range 41–53 |
| GrassGrassy Glide | 100.0% | 46.5% win rate, 90% range 41–53 |
| GrassWood Hammer | 90.9% | 47.3% win rate, 90% range 41–54 |
| GroundHigh Horsepower | 66.0% | 47.5% win rate, 90% range 40–55 |
| BugU-turn | 31.4% | 45.5% win rate, 90% range 36–56 |
| NormalProtect | 7.1% | 43.3% win rate, 90% range 25–64 |
| GrassDrum Beating | 1.3% | 1–3 won–lost |
| DarkTaunt | 1.3% | 3–1 won–lost |
| FightingHammer Arm | 0.6% | 1–1 won–lost |
| DarkSnarl | 0.6% | 0–2 won–lost |
| Teammates | Share | Win rate |
|---|---|---|
| Incineroar | 42.5% | 46.3% win rate, 90% range 40–53 |
| Gholdengo | 36.9% | 49.0% win rate, 90% range 43–55 |
| Raichu-Mega-Y | 29.9% | 52.5% win rate, 90% range 45–60 |
| Sneasler | 28.9% | 48.9% win rate, 90% range 42–56 |
| Volcarona | 23.7% | 43.4% win rate, 90% range 35–52 |
| Arcanine-Hisui | 20.9% | 53.0% win rate, 90% range 44–61 |
| Kingambit | 20.9% | 42.6% win rate, 90% range 35–51 |
| Salamence-Mega | 16.3% | 34.1% win rate, 90% range 26–44 |
| Archaludon | 15.4% | 49.2% win rate, 90% range 38–61 |
| Garchomp-Mega-Z | 15.3% | 50.3% win rate, 90% range 39–61 |
| Items | Share | Win rate |
|---|---|---|
| Miracle Seed | 72.8% | 46.0% win rate, 90% range 39–53 |
| Occa Berry | 8.1% | 56.9% win rate, 90% range 34–77 |
| Life Orb | 7.8% | 48.6% win rate, 90% range 24–74 |
| Sitrus Berry | 5.2% | 6–10 won–lost |
| Eject Button | 4.2% | 7–6 won–lost |
| Focus Sash | 0.6% | 1–1 won–lost |
| White Herb | 0.6% | 1–1 won–lost |
| Coba Berry | 0.3% | 1–0 won–lost |
| Expert Belt | 0.3% | 0–1 won–lost |
| Lead partners | Share | Win rate |
|---|---|---|
| Sneasler | 9.1% | 9–6 won–lost |
| Gholdengo | 8.5% | 6–8 won–lost |
| Garchomp-Mega-Z | 7.9% | 9–4 won–lost |
| Gengar-Mega | 7.9% | 11–2 won–lost |
| Raichu-Mega-Y | 7.3% | 4–8 won–lost |
| Floette-Mega | 6.1% | 7–3 won–lost |
| Farigiraf | 4.9% | 3–5 won–lost |
| Salamence-Mega | 4.9% | 3–5 won–lost |
| Arcanine-Hisui | 4.3% | 5–2 won–lost |
| Golisopod-Mega | 4.3% | 5–2 won–lost |
| Abilities | Share | Win rate |
|---|---|---|
| Grassy Surge | 100.0% | 46.5% win rate, 90% range 41–53 |
| Natures | Share | Win rate |
|---|---|---|
| Adamant | 93.9% | 48.1% win rate, 90% range 42–55 |
| Sassy | 1.9% | 2–4 won–lost |
| Brave | 1.3% | 0–4 won–lost |
| Careful | 1.3% | 1–3 won–lost |
| Jolly | 1.0% | 1–2 won–lost |
| Relaxed | 0.6% | 2–0 won–lost |
| Week | Games | On teams | Team win rate |
|---|---|---|---|
| 7–13 Sep | 12 | 37.5% | 4–5 won–lost |
| 14–20 Sep | 253 | 55.5% | 48.0% win rate, 90% range 42–54 |
| 21–27 Sep | 573 | 50.4% | 47.2% win rate, 90% range 43–52 |
| 28 Sep so far | 82 | 59.1% | 41.9% win rate, 90% range 32–52 |
The charts show weeks with 100 or more games. A bar is a win rate’s 90% range; a hollow dot is the current week so far.
Moves, items, abilities and natures come from 309 Bo3 team sheets; teammates and leads from every game. A win rate counts each player’s games with one team once and shows its 90% range; it’s green or red only when the whole range is above or below 50%. Below 20 decided games you see the won–lost record. How win rates work
| # | Pokémon · why it works | Usage | Meta score | Beats |
|---|---|---|---|---|
| 01 | Dragonite-MegaHidden gem Beats Rillaboom, Incineroar and Gholdengo; Sets Tailwind | 3.2% | 11/12 | |
| 02 | Garchomp-Mega-Z Beats Rillaboom, Sneasler and Incineroar; Immune to Ground moves | 11.4% | 11/12 | |
| 03 | Blaziken-MegaHidden gem Beats Rillaboom, Incineroar and Kingambit | 1.8% | 10/12 | |
| 04 | Heracross-MegaHidden gem Beats Rillaboom, Incineroar and Kingambit | < 0.1% | 10/12 | |
| 05 | Tauros-Paldea-BlazeHidden gem Beats Rillaboom, Incineroar and Kingambit; Intimidate on entry | 0.1% | 10/12 | |
| 06 | Charizard-Mega-XHidden gem Beats Rillaboom, Gholdengo and Kingambit | 0.1% | 9/12 | |
| 07 | Emboar-MegaHidden gem Beats Incineroar, Kingambit and Rillaboom | < 0.1% | 10/12 | |
| 08 | Arcanine-Hisui Beats Rillaboom, Incineroar and Gholdengo | 15.0% | 8/11 | |
| 09 | StaraptorHidden gem Beats Rillaboom, Sneasler and Farigiraf; Intimidate on entry | 4.3% | 9/12 | |
| 10 | EmboarHidden gem Beats Incineroar, Kingambit and Rillaboom | < 0.1% | 10/12 | |
| 11 | Archaludon Beats Incineroar, Kingambit and Farigiraf | 18.9% | 8/11 | |
| 12 | HydreigonHidden gem Beats Rillaboom, Gholdengo and Farigiraf; Immune to Ground moves | 1.7% | 9/12 |
Meta score v1 (meta-score@1) is an estimate: usage-weighted 1v1 matchups against the top 12. Open a score to see why.
90.1team score
Against the top 20 in these games: favoured against 9, even against 7, unfavoured against 4
Resists Ground · adds Tailwind
Adds priority · no new weakness
Resists Steel · adds Fake Out
Adds Trick Room · adds redirection
Resists Poison + Steel · no new weakness
No new weakness · a second Mega (only one Mega Evolves per battle)
An estimate: of the Pokémon most used in these games and the best counters above, the six with the highest team score against the games’ top 20, found by a beam search that scored 3,424 teams. Each member’s number is the team score it adds when it joins the other five. Sets use the games’ open team sheets first; stat points come from the regulation’s usage data.
Source: Showdown ladder games · gen9championsvgc2026regmc · 2026-09-21/2026-09-28 · 1500+ rating · 655 in sample · fetched 28 Sep 2026